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Summersend

Title: Designer/Producer
Location: Carnegie Mellon University
Team: CROW Productions
Date: Spring 2004

This independent study grew out of my work on character and emotion in games. Along with 5 other students, I decided to try out some of our ideas in an actual game design and prototype. Over the course of a semester, we were able to detail a rich fairytale world through background writing and concept art. We also developed a working prototype demo that showed off our design of dynamic, emotional interaction.

Our game concept, Summersend, is based around the ideas of choice and consequence. At a systemic level, a player's choice will dynamically affect the options they have available and the story which they experience. Theatrical AI enables dramatic gameplay centered on relationships and emotions rather than strength and strategy.

As a Designer on this project, I...

  • ...developed and oversaw the implementation of a character data structure that represents emotional states and relationships.
  • ...designed an emergent story framework based on techniques from improvisational theater.
  • ...created a small cast of interesting characters for the prototype.
  • ...wrote dialogue and scenarios for our prototype.
  • ...developed high concept pitch materials.
  • ...documented our progress.

As the Producer for this project, I...

  • ...assigned tasks and monitored progress.
  • ...coordinated the efforts of 2 artists, 2 programmers, and 1 other designer.
  • ...scheduled and led team meetings.

Teammates: David Jimison, Shalin Shodhan,
Ben Smith, Tom Smith, and Josh Taylor

 

All site design, artwork, and writing © 2002-2007 Eben Myers.

 
Platform Digital
Kodak
ETC Applied Research Team
Summersend
Dome Project
ARPE
Building Virtual Worlds
Mars Exchange Live
Fine Art
Graphic Design