Publications
Due to copyright
issues, I haven't put all of these publications online.
If you are interested in reading any of them or learning
more, please feel free to contact
me.
Using
Near Real-Time Mission Data for Education and Public
Outreach: Strategies From the Life in the Atacama E/PO
Effort. Primary author with Peter Coppin,
Michael Wagner, Karl Fischer, Luisa Lu, W. Ronald McCloskey,
David Seneker, Nathalie Cabrol, David Wettergreen, and
Alan Waggoner. Published at the Thirty
Sixth Lunar and Planetary Science Conference, March
2005.
Entertaining
AI: Using Rules from Improvisational Acting to Create
Unscripted Emotional Impact. Unlisted author
with Brenda Harger. Presented at the Game
Developers Conference, March 2005 [session
description here].
EventScope:
Bringing Remote Experience of Mars to the Public through
Telepresence. Primary author with Peter Coppin,
Michael Wagner, Karl Fischer, Luisa Lu, W. Ronald McCloskey,
and David Seneker. Published at the Tenth
Annual IEEE Symposium on Information Visualization,
October 2004.
Emergent
Stories in Massively Multiplayer Online Games: Using
Improvisational Techniques to Design for Emotional Impact.
Co-authored with Brenda Harger, David Jimison, Ben Smith,
and Shanna Tellerman. Published at the
Third International Conference on Entertainment Computing,
September 2004.
A
Dice Game in Third-Person Augmented Reality.
Co-authored with Richard Colvin, Ted Hung, David Jimison,
and Ben Johnson. Published at the Second
IEEE International Augmented Reality Toolkit Workshop,
October 2003.
Classes
I've had the good fortune to teach a class, and I've
got one coming up this fall.
Virtual
Presence: Art and Applications [link]
Co-taught with Peter Coppin
Carnegie Mellon University - Spring 2006
Description: This class was an interdisciplinary graduate-level
seminar exploring the use of interactive virtual representations
of real places (i.e., the Earth, Pittsburgh, etc.) for
educating, engaging, motivating, and/or serving segments
of the public.
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