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February 28, 2007 - I'll be leaving soon to enjoy the hospitality of San Francisco for a week. I'm going to be attending the Game Developers Conference, and in fact, I'll be giving a talk on the Alcoa SafeDock project at the Serious Games Summit portion of the conference.

February 13, 2007 - My blog, Clubberjack's Unfocused Ramblings, has moved off of Blogspot to take up residence on its own domain, www.clubberjack.net. I've been posting sporadically since September 2004, but I hope to make a more regular habit of it from now on.

December 10 , 2006 - A redesign of ebenmyers.com is underway. It may not be done anytime soon, but a new look-and-feel and new content are on their way.

November 11 , 2006 - I got married today to Laura Farra in an amazing and wonderful ceremony/dinner party.

March 1, 2006 - I have officially joined Etcetera Edutainment where I will be leading the production team in designing and producing training games and simulations.

February 28, 2005 - I just returned from Chicago, where I was evaluating an EventScope exhibit at the Adler Planetarium. If you're in town, stop by and check it out.

February 4, 2005 - A demo/poster that I submitted to the Lunar and Planetary Science Conference was accepted! The abstract is available [PDF] on the LPSC website.

January 15, 2005 - I'm happy to announce that I'll be continuing to work with the ETC on applying improv techniques to videogame design. The work started with the ETCART and continued in Summersend is now being reincarnated as Project Improv. I'm just consulting. Look for great things from this crew.

January 6-7, 2005 - I just got back from a few days at NASA's Ames Research Center, where I participated in a workshop for the Life in the Atacama mission. We debriefed from the Fall's field experiments and prepared for the next round.

November 26, 2004 - It's finally official! A presentation on Summersend has been accepted to GDC 2005. The session is listed under Brenda Harger's name, but I will be helping out along with other members of the team.

October 12, 2004 - The fun never stops! I just returned to Pittsburgh from Austin, TX, where I presented a poster on EventScope at the InfoVis Symposium. It was a whirlwind trip, but well worth it.

October 10, 2004 - Just finished the second week of remote science operations for the Life in the Atacama 2004 mission. Check out the website to see pictures and download mission data.

September 17, 2004 - Tomorrow (September 18th), I give a talk at the Carnegie Museum of Natural History Earth Theater covering the remote science ops of the Life in the Atacama project. If you're in Pittsburgh, you can stop by at 12 noon to watch, or if you're in Chicago, you can catch my talk at the Adler Planetarium, which will be connecting via videoconference.

September 13, 2004 - The Sims 2 is out tomorrow, and an article in the Mercury News (free reg. req.) even mentions the involvement of my research team. "Lucy Bradshaw, executive producer of the game, consulted researcher Brenda Harger and her artificial intelligence students at Carnegie-Mellon University to find out how people really behave." Yup. That's me.

September 11, 2004 - The first week of remote science operations has begun for the Life in the Atacama 2004 mission. My work with Education and Public Outreach (EPO) for the mission is already showing at the Adler Planetarium and online.

September 10, 2004 - My poster on EventScope is officially going to be published at InfoVis 2004. I'll be going to Austin, TX in October to present it.

August 11, 2004 - I've been hard at work at Platform Digital, spearheading the public outreach component of the Life in the Atacama 2004 mission. The mission officially starts in mid-September, but there's a lot of ramp up. The EventScope website for the Atacama is live now. I've been in talks with the Adler Planetarium in Chicago, and they are going to have some Atacama content which will start to show up in September.

July 31, 2004 - A poster that I wrote on EventScope and visualization has been accepted to InfoVis 2004. Unfortunately, the symposium dates and the Life in the Atacama mission dates conflict a bit, so I'm unsure as to whether I'll be able to go. If I don't go, the poster won't be published, so that's a bit up in the air.

June 17, 2004 - I've been published again! The ETCART's paper has been accepted to ICEC 2004 in the form of a poster [pdf]. We decided to forego publishing in the ACE conference in favor of ICEC, and that decision seems to have paid off. Brenda and Shanna will most likely be presenting at the conference in the fall.

June 3, 2004 - DomeUT is announced on PlanetJeff.net. This is software developed by Jeff Jacobson of UPitt and tested in the ETC's dome. There's a good picture of me standing under a DomeUT projection.

May 26, 2004 - I just started work at my new job as the Visual Designer for Platform Digital, makers of EventScope. The job is great, and I get to rub elbows with incredibly creative people (and robots too!).

May 10, 2004 - We just finished our final presentation of the Interactive Dome Project. Just a little bit of archiving left and we're done <sniff, sniff>.

May 10, 2004 - Congresswoman Melissa Hart stopped by the ETC this morning, and we demoed WARP: Team Delta for her and her entourage.

May 6, 2004 - My GDC Scholar 2004 report has been published on the IGDA website.

May 3, 2004 - We hosted some VIPs from EA today at the ETC. We had an opportunity to demo WARP: Team Delta for Bing Gordon and other EA luminaries.

April 23, 2004 - We had a big playtest tonight for WARP: Team Delta at the Carnegie Museum of Natural History. The kids seemed to enjoy the game, and we got a lot of good feedback for iteration.

April 22, 2004 - Today was "Take Your Daughter to Work" Day, and my team took full advantage of the influx of children to playtest our latest creation for the dome, WARP: Team Delta.

April 4, 2004 - The research paper that I wrote with my project-mates last semester has been accepted to the ACE confence.

March 27, 2004 - Just got back from the Game Developers Conference in San Jose, CA. High points included hearing Will Wright speak, seeing Peter Molyneux give a couple talks, Tim Schafer's character design lecture, the Backbone guys' talk about pitching new IP, the ETC party, and meeting a ton of people.

March 17, 2004 - Presented the Interactive Dome Project to management from Electronic Arts during their visit to the ETC.

March 4-5, 2004 - Attended the Academy of Interactive Arts & Sciences DICE Summit as a volunteer for the Academy. [Read more...]

March, 2004 - Won IGDA GDC Student Scholarship.

February 15, 2004 - Research paper submitted to the International Conference on Advances in Computer Entertainment (ACE2004).

February 10 , 2004 - Invited to volunteer at Academy of Interactive Arts & Sciences DICE Summit in Las Vegas.

January 8, 2004 - My Character & Emotions in Online Games research project was presented by my teammates at Electronic Arts' Maxis Studio in Walnut Creek, CA. Sadly, I was too sick to attend.

November 28, 2003 - The Voice of America posted a story about the ETC in which I am featured. The audio includes a fair amount of air time of an interview with me and my project group.

November 21, 2003 - The Governor of Pennsylvania, Ed Rendell, visited the ETC today as part of a trip organized by the Pittsburgh Film Office. I had the pleasure representing the ETC at a breakfast in his honor.

October 4-9, 2003 - I visited Tokyo, Japan to attend the International Symposium on Mixed and Augmented Reality (ISMAR 2003) and to present the AR Gaming Table at the Augmented Reality ToolKit Workshop (ART03).

September 23-25, 2003 - Visited Electronic Arts' Redwood Shores campus and Maxis Studio as part of my Character & Emotions in Online Games research project.

 

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Building Virtual Worlds
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