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Mars Exchange Live

Title: Designer
Location: Carnegie Mellon University
Class: Telepresence: Art and Applications [link]
Team: Remote Learning and Experience Lab [link]
Date: Fall 2003

Mars Exchange Live (MEL) was an attempt to bring the actual scientific exploration of Mars to the public. Working alongside two human computer interaction graduate students, I applied game design principles to design a fun yet educational application. Based on the existing Eventscope program, MEL would allow explorers (anyone with an Internet connection) to traverse a virtual Mars constructed from data straight out of NASA missions (the Mars Orbital Camera, the Mars Exploration Rovers, for example).

Inspired in part by massively multiplayer online games, MEL is unique as an educational tool in its shared nature. Explorers would traverse a Mars inhabited by many other explorers, scientists and tourists. Thus students would have an opportunity to discuss issues with NASA scientists along with amateur scientists and other students.

As a Designer on this project, I...

  • ...mocked-up interface designs.
  • ...brainstormed and developed interactions.
  • ...researched interactive educational frameworks.
  • ...documented our designs.

Teammates: Patrick Barry, and Jordan Kanarek

 

All site design, artwork, and writing © 2002-2007 Eben Myers.

 
Platform Digital
Kodak
ETC Applied Research Team
Summersend
Dome Project
ARPE
Building Virtual Worlds
Mars Exchange Live
Fine Art
Graphic Design