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Character & Emotion in Online Games

Title: Team Leader
Location: Carnegie Mellon University
Team: ETC Applied Research Team [link]
Date: Fall 2003

This research project came out of a need expressed by game designers at Electronic Arts' Redwood Shores and Maxis studios for a better understanding of character and emotion in the interactive setting of videogames, particularly in massively multiplayer online games (MMOGs). My team, under the guidance of our advisor, Brenda Harger, researched a wide range of topics bringing together ideas from game design, improvisational theater, aesthetics, film theory, drama, and many other disciplines.

From this research, we developed an idea centered around the similarities between MMOGs and improvisational acting. The resulting paper has been accepted to the International Conference on Entertainment Computing (ICEC) for publication in September 2004. The team presented some key ideas from the paper to a group of developers at Maxis in January of 2004.

Paper Title:
Emergent Stories in Massively
Multiplayer Online Games:
Using Improvisational Techniques
to Design for Emotional Impact

As the Team Leader for this project, I...

  • ...met with designers, producers and writers working on games such as Earth & Beyond, Ultima X: Odyssey, the Sims Online, and the Sims 2.
  • ...developed practical theories of emotional impact in games.
  • ...collaborated with the 4 other team members to write the paper.
  • ...played games with a critical eye.
  • ...researched games from many perspectives.
  • ...scheduled and led team meetings.

Teammates: David Jimison, Ben Smith, and Shanna Tellerman

 

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