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Augmented Reality Prototyping for Entertainment

Title: Designer/Producer
Location: Carnegie Mellon University
Team: Augmented Reality Prototyping for Entertainment [link]
Date: Spring 2003

My team and I successfully developed the idea for this project and pitched it to the Entertainment Technology Center faculty. We spent our semester on two prototype experiences: Retro Robot and the Augmented Reality Gaming Table.

Retro Robot was a scavenger hunt in which players tried to find virtual items in a real space. Networked laptops were tracked via wi-fi triangulation, allowing players to move in real space and in virtual space. Virtual creatures interacted with the players as well.

The Augmented Reality Gaming Table was a game playing platform developed to take advantage of visual augmented reality. A web cam took in live video of a play surface which in turn was augmented and projected next to the play surface. One game, the Augmented Wizard Duel (pictured left), involved dice that represented spellcasting. Players would throw dice, out of which virtual elements would appear. The game would resolve each conflict until one wizard was triumphant.

We published a poster of the Augmented Reality Gaming Table in ARToolKit Workshop 2003. I travelled to Tokyo, Japan in October of 2003 to present the poster.

As a Designer on this project, I...

  • ...developed the gameplay concepts.
  • ...drafted and revised the design documents.
  • ...designed the prototype player interfaces.
  • ...laid out and drew game maps.
  • ...contributed all of the visual art for both experiences.

As the Producer for this project, I...

  • ...spearheaded playtesting.
  • ...coordinated and managed the team's efforts and resources.
  • ...scheduled and ran daily meetings.
  • ...maintained the group's website.

Teammates: Richard Colvin, Ted Hung, Ben Johnson, and David Jimison

 

All site design, artwork, and writing © 2002-2007 Eben Myers.

 
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